What topics would you want us to be sure to cover?
From those who gave permission for their answers to be published.
- "Reversed" training, distance learning
- "The Evolving Educational Technology Infrastructure", "Effectiveness Measures for Teaching with Technology", "Cutting-Edge Advancements of Technology for Education", "How to utilize Older Education Technology for a Longer Life", and "How to keep all this Secure".
- "Unbundled" or precision learning is becoming important at my institution.
- 1:1
- 1:1, Google Classroom
- 1. Research skills; 2. Formats for writing such as essay, reports - Does it matter? Do we teach these skills (I do and think they are important)? 3. Please, The Digital Divide
- "1. What school admins need to provide their teachers' in order to develop capacity for digital instruction. Waiting for them to retire is not an option.
- 2. Curriculum-driven technology purchasing. Instead of trying to provide a panacea of equipment to classrooms and leaving the teachers to figure out what to do with it schools should base academic technology purchasing on what is needed to support their curriculum goals. Oftentimes, the tail is wagging the dog. "
- 1) New technologies and their implementation. 2) Is innovation getting in the way?
- 20% Time used to have students innovate how to globally connect.
- 21st century core skills/life skills/inclusive education
- a tool beyond email, word, and Powerpoint.
- access equity; impacting change
- access to education for underserved populations, especially in developing countries
- access to technology; technology as integral to learning in global world (not technology use per se)
- Accessibility for people with disabilities (US laws: ADA, Section 504 -- other countries have similar legislation)
- adapting digital technology in developing economies
- adaptive learning, interaction, skill based learning, self paced learning, alternatives to LMS systems, online pedagogy, group work and online learning
- adaptive learning, real world problem solving/design thinking
- Adult learning in the workplace
- Advantages and disadvantages of technology, apps in class, technology for outside class assignments
- AI / VR. Natural user interfaces - how will this impact learning. Designing learning opportunities - not courses.
- AI and automation; how it will transform our lives and how we can stay in controll of it. What do we need to learn/ teach for people to have relevant and fulfilling lives in the future -> library as an institute lifelong learning.
- AI and how it will totally change education
- AI, Automation of lessons and curriculum pathways, use of standards
- All academic areas of study such ad History, Math, Science, English language arts etc.
- Answered previously
- Any research that shows that Ed Tech makes a positive difference to learning; How to tell which kids will make better online, or blended learning students; latest and greatest; comparison of LMS'es
- anything relating science and or globalization to technology
- Anything to do with game-based learning
- Anything up and coming - newly released or soon to be released technology
- App educative
- AR, VR, how to get started when you are lost with tech, how to deal with resistance, integration vs. adding on, curation, OER, Creative Commons licensing, digital citizenship, big data
- AR/VR/Immersive
- Artificial Intelligence, tools, Virtual Reality, design, online learning, OER
- Assessment of students
- Assessments in 21st century learning; Challenge-based learning (dont get hung up on the acronym!); Innovative approaches to electives and learning.
- Augmented Reality in Ed, Simulation in Ed, Innovative Pedagogy/Andragogy and technology
- augmented reality, VR, apps
- authentic global connections that go beyond low level Bloom's coverage of information - not the what and why, but the how to we effect change
- Balancing tech and teaching, best practices for a modern classroom, new resources for educators at different grade levels
- best apps for the classroom, distance learning and virtual classrooms, unique ways of using existing technology, classroom management with technology
- Best practices in 1:1
- Best Practices, Drones, Wearable Technology
- Best ways to use Chromebooks in elementary school. Apps/websites that make teaching and learning fun and meaninful. Ways to keep up on grading assignments using grading apps/websites/resources and when grading and keeping track of online assignments/assessments. Easy transition of grades from assignments to school online grade book.
- big data and libraries
- big data for librarians, trends in information literacy, exploit the use of bibliographic databases.
- Blended learning
- Blended Learning, Globally Connected Learning
- Blended learning, Limitations of Technology platforms, Solutions to address them, Tools and Behavioural psychology
- BYOD strategies, Multiplatforms, What to do with no budget
- Canvas, OpenEd, Google Docs and other tools, MS365, Something clarifying/discussing that tech is just a tool to enhance teaching and learning...not a replacement, Technology and Learning for Vocational Education
- Change and change management
- changing society, role of being a critical online reader, tech skills, Maker Movement: Good idea or Overrated?,
- Classroom technology tools and websites
- Climate Change Forensics, Coding, Data Journalism, Business Analytics, Medicine Data, Whistleblowing and other global concern topics
- Co-learning
- Coding in the library (public and school), electronic makerspaces
- coding robotics
- Coding, creating apps, technology that matter to librarians
- coding, virtual reality, math, language arts, science, culture
- Collaborative Learning, Innovative Learning
- Collaborative online spaces, easy to use assessment tools, options for online reporting
- computational thinking, STEAM, Digital Writing, ePublishing, Interactive presentations
- Connected learning - benefits
- Connecting globally, Coding
- Cons as well as pros, advantages and disadvantages, when tech is a good solution and when it isn't. We often hear from people who think technology will solve all of our problems, but in real life, tech isn't always the best solution, and sometimes it creates new problems. Let's look clearly at the situation, and remember that the pencil is also a technology.
- Consciousness Based Education
- converting traditional college ed tech courses for pre-service elementary/middle/high school teachers to a hybrid format: best practices
- Cool websites to use that are easy and fun learning! Also, anything academic and related to research for elementary students.
- cooperative learning, pbl, free tools
- Creating Your World. Hope for Earth and Humanity.
- cross-cultural collaboration
- Cross-functional learning environment to integrate technology into student learning.
- curriculum based education
- Cyber security.
- cyber security, privacy, Best Practices for classroom websites, securing a website
- Decreasing the digital gap (digital natives vs digital immigrants); Impact of ICT integration in education, Games and augmented reality in science education; Online supervision of research; Adaptative assessment
- Deep mind from Google.
- demonstrating competency, blended (one-to-one) teaching w/tech, teaching teachers about new tech, simplifying procedures
- Design driven learning
- Design Thinking, Personalized learning, AI in ED,
- Different Teaching Methodologies, Using Tools/Softwares to provide better services to the students
- Digital literacy, transformation and change in pedagogy
- Distance and Blended Learning
- Diversity and Inclusion in the Digital Space
- Dreams and STEAM
- Drop outs and technology, Dyslexia and technology
- Early years, influencing fixed mindsets,
- Ed tech the solution of many problem of the world
- Edtech tools that students use but also edtech that teachers and administrators use
- Educational Resources of the Future; Library Technology; Online Learning: The Classroom of the Future
- Educational revolution
- educational robotics
- Effective learning system
- effective practices in online teaching, what tech is coming up and how to use in to teach
- Effective technology integration, Funding and building technology infrastructure digital equity
- eLearning design; Video design (not just flip your classroom topics but how to take your videos above and beyond). Real world applications in math and STEM.
- eLearning for aduls
- Elinguitic and global competence
- Emerging Technology - what's on the horizon?
- Engaging learners
- engaging students with apps, apps and programs to make learning fun, apps to help us organize our lives and work smarter
- equity, second-level digital divide, self-selected and kid-driven projects
- Ethics, online research, Online Publications, Database access
- Evidence of what the tech looks like in action
- examples of how technology can support global learning, i.e. case studies
- Fake news recognition, internet availability, mobile learning and the classroom
- Fliiped classroom
- Free Tools for Student Projects, for Collaborative Learning
- free videoconferencing software; captioning videos you create in YouTube; accessibility; Use of social media, like Facebook groups.
- Future of online learning; modern e-learning; K-12 case studies
- Future of Technology in Education
- Future ready classrooms, BYOD apps, teachers 2.0
- Future ready, libraries, fake news, propaganda, information literacy,
- G-Suite apps; Chrome extensions/add-ons to better use Chromebooks; any new tools or apps that teachers are using in innovative ways
- Game based learning, serious games
- Game-Based Learning, global learning and sharing, connecting classrooms around the world
- gamification of units, collaborative projects, critical consumption,
- gamification, simulation, adaptive learning and assessment, e-portfolios for metacognition and executive function
- Gamification, teacher training, cyber ethics, digital teaching portfolios
- gamification, ubiquitous (wearable?) technology that facilitates project-based learning
- Gamification, use of tablets in the classroom, audio and sound, sway...
- Gamified learning applications, instructional design for spaced repetition using ed tech, navigating cognition overload with technology, designing apps for learning
- Gifted Education, STEAM, Edtech, Diversity in education, teacher agency, student agency, creativity
- global collaboration, emerging pedagogies to support online learning
- global connections, service learning projects
- global online library access to e journals/databases (such as EBSCO ASP, etc) for all
- Google Apps and extensions, How to best use 1:1, online resources for progress monitoring, google classroom versus other school sites, like Wikipedia or google sites etc
- Google is not information. Google is 70% commerce and advertising. You want information? Ask your librarian how to find it (in online databases), get connected to your online and eresource library.
- Helping patrons with tech in libraries
- Helping us learn how to implement these new ideas. How do we get REALLY involved?
- High school education, Innovation in the classroom, for homework, for Labs
- high school reform personalized leaning the promise of VR and always, the new toys and emerging trends
- How can we practice convergence education?
- How does a regular public school teacher integrate tech? (a la Jen Roberts, Lisa Highfill)
- How effective is e-learning really? We get numbers but do we get results?
- How public libraries can best provide online learning to patrons
- How tech is changing? What tech will be here in the next decade? Do kids actually read a book with paper anymore?
- How technology can support self-directed learning, support learning in the real world, support NEW designs of teaching, learning, and schooling
- How technology is making us reimagine education in Africa
- how to brush up on tech learning yourself for free, Makerspaces in various institutions, Training staff who are not tech savvy
- How to connect schools across the globe as easily as buying a book from Amazon!
- How to connect things. How to..s
- How to design online tests?, Mobile App
- how to help teachers make the transition into blended learning
- How to implement learning programmes in areas where technology/internet is hard to find or very expensive.
- How to intergrate Elementary School Libraries with Technology Science, ei: makerspaces, media tech and 3D printing.
- How to lead your school into technology integration.
- How to learn; Learning in the 21st century
- how to leverage small successes into significant funding support
- how to make blended course reliable and valid.
- How to monitor, grade and communicate in one place. Make multiple apps and platforms compatible, (i.e., Googleclassroom an CANVAS or PLATO and CANVAS, etc.)
- How to produce an online event /conference
- How to recognise that the learning is what decides the tech tool
- How to track student learning when learning independently in the digital world.
- How to use technology for deliberate practice, How to set up an effective online lesson (framework), How technology is used for "old-school" (i.e. memorization) learning
- How to use technology in the classroom and do it so it is easy for everyone. (Teachers often struggle with that from my experience)
- How to use technology in the classroom; ACTUAL EXAMPLES!
- how to use technology in the classroom.
- How we can better reach students, how we can include all kids in successful learning, how we can get books in the hands of kids (and actually get them to read them), how we can use technology to help everyone succeed,
- Human factor in the technology-based environment
- Hyperlinked Library
- I do so love the "theory" type presentations where we imagine what COULD and SHOULD be, but I would also encourage you to include plenty of "reality" type presentations that include info and ideas to implement TODAY without needing to overhaul the entire curriculum, schedule, and school board policies.
- I need to gather requirements for Core Competency O at SJSU by Spring 2018. Anything that covers global librarianship would be welcome.
- I think a growing topic is the changing nature of the physical learning space. Technology is revolutionizing they way we teach and students learn, but it is being done within the confines of traditional physical space. And this goes beyond talking about how to create a Maker Space. Second would be the impact of the affordances of digital tools and their ability to facilitate personalized learning.
- I think it is important to cover how Ed Tech connects people and is accessible to everyone.
- I would like to see dynamic sessions that model presence in online learning and discussions that also model presence and not just type in the box tool.
- I would like to see how language art and tech are changing the way we write and communicate. Texting and the digital age have made an impact on our language. What is the affects of this, how can we help our children to be emerge 21 century communicators with evolving communication skills in writing, film making, and the other modern tech tools. So someone who can share resources and address streamlining the process of language communication and tech in education. Also someone from the maker movement, as it could apply to a marketable skill.
- I would like to see ideas on how to keep the masses of available training content organized. For instance, Udemy has thousands of courses, but they are hit or miss. With content from so many places, and being sporadic, how to we choose what is best to ourselves and others we teach?
- I'm overwhelmed with choices, where do I start? Digital pedagogy (not just another app)
- i) How to reach marginal students, ii) How to inspire old age educators
- ICT in language teaching and learning
- Impact of the Digital Revolution on Knowledge, Learning & Teaching; Mobile Technologies for Learning; Personalized Learning; Collaborative Learning, Self-Organized Learning Environments
- Importance of technology in learning
- Improving student engagement using non traditional methods
- Inclusion of all kids whatever their skills are. Exchanges between classes throughout the world.
- incorporating technology in a financially viable way,
- Individualized computer-based learning
- Influence of design in creating online materials
- Information Literacy for all.
- Information Literacy. Digital literacy.
- Innovation in library services; digital divide and e-resource management
- Innovation, Global connections
- Innovation; Evaluation
- Innovative and free tools or websites
- Integrating Technology with Substance Across the Curriculum
- Integrating technology with valuebased education
- Integrating Techology to Support Existing Concepts; "seamless" integration, Technology for Beginners
- Integration IDEAS (not just apps to use)
- Interactive Learning
- Interactive technology and learning - Web class meetings - designing interactive curricula....
- interesting things for teenagers.
- International online student collaboration
- iPad in Ed, Apps great for learning
- Items that could be used in Learning Commons or classroom environment to enhance student learning....examples might be Bloxels, Virtual Reality, Sphero, Breakout Boxes and such items as these. Makerspaces/Innovation Labs information is a hot topic now for LMS and teachers.
- k-16 technology use
- keeping students interested in learning
- Knowledge and concept representation and processing
- language learning helped by technology
- language learning online, blended learning for young learners, bilingual learning, the brain and learning
- Las mejores prácticas y la mayor inversión en tecnología para la educación en el mundo.
- Latest ways to make our class rooms active and interesting
- Leading others. Fitting it in the curriculum. Global collaboration.
- Learning changes
- Learning how to learn, how to learn from text books and e-books, where the differences in learning digital skills are discussed, accessibility , Universal Design teaching and learning
- Learning that connects students in classrooms with others around the world
- Libertad, humanismo, paz e igualdad de oportunidades para toda la humanidad.
- Library & Technology, Connect with the classroom teaching, Advance use of technology in libraries
- live online conferences between pupils
- Los trabajos del futuro
- Measuring impact
- Mind mapping, behaviour management and classroon tool box
- mindfulness in school
- Mircro Learning, Predictive Analytics, MOOCs, Mobile Collaborative Informal Learning, Mobile Apps.
- Mobie learning and cross-cultural virtual dialogue
- mobile learning
- Mobile learning, Gamification, Assesment through blogs
- Mobile technology, change pedagogy, subject specific experiences
- Modern languages (ML), especially best ways to: 1. Deal with educational spaces where access to technology is limited 2. Harness the affordances of ICT based environments for ML teaching and learning. Also, research based contributions on what technology brings into education and how.
- Modern Trends and Modes of learning through Technology
- Monitoring tech usage in the classroom
- Montessori
- Mooc, Execonline, coursera
- More on non traditional students, libraries as gateways to authoritative courses/elearning available online.
- Networked and global collaborative learning programs
- New media, youth identity and technology
- New teaching & learning tools
- New technology tools and new ways to use technology in teaching.
- new tools overview, information literacy in the age of Fake News, how get students to ask good questions
- Next steps in universal design learning
- Not the same ole same ole
- Nothing new I'm sure - teachers using videoconferencing and other technology together rather than separately... successes/challenges/learnings.
- OER
- OER
- OERs, AI,
- On keeping online digital and technical education human centred, building connection and global empathy as well as skills for living well in the 21st C.
- online and distance learning in k-12;
- Online courses for credits toward degrees by top school at low cost,80 % reduction of the regular cost . Like Georgia Tech OMSCS .
- online games
- online learning, blended learning, citizen science, PeBL (personal blended learning), role of apps, research-based recommendations for best learning platforms (talking heads, animations, audio, text with instant feedback/assessment); sustainability, global citizenship
- Online learning, global education, 'thinking outside the square', how to invent, how to put innovative ideas into practise, brainstorming/organic sessions with all participants, interacting with other cultures/languages, apps/tools for learning worldwide, overcoming lack of technology access, mobile learning, crowd sourcing funds for learning in developing countries, how to develop supportive PLNs
- online teaching & learning, anything iPad related,
- Open
- Open classrooms, Metacognitive strategies for learning to learn through tecnology
- open education, online learning, online engagement
- open recognition, refugee education, learner driven communities, learning analytics, personalized learning, alternative models of education, nurturing curiosity and a love of learning, project-based learning, inquiry-based learning, self-directed learning, digital badges, connected learning, digital literacy, media literacy, information literacy, global citizenship, place-based learning, learning by doing
- Open Source creative software. Increasing the participation of girls in tech. Low cost hardware i.e. Raspberry Pi.
- PBL/IBL, Digital Storytelling, Design Thinking, Making Learning Visible, STEAM, Maker Centered Learning
- pedagogy before technology; innovation over novelty; technology and modes of content delivery; education of K-12 teachers for learning with technology; instructional design, development, delivery, and their differences across the globe; non-Western students in online discussions within course rooms designed and facilitated with a Western flavor; what administrators and executives need to know to lead us into the future of global learning with technology; managing faculty through change and innovation; learning from our mistakes
- Personal Learning Networks, use of mobile technology, 1-1 in the classroom
- Personalization via EdTech
- personalized learning
- Personalized Learning Evolutionary Teaching Strategies STEAM and Stem Beginner and Advanced Learning VR and AFI in the Classroom Top 25 Trends for the next 3 years Taking virtual learning to the next level
- Personalized Learning, Instructional Design, Project Based Learning, Digital Learning Coaches, Student Curation, Passion-Based Learning, Learner Agency
- personalized/blended learning, integration models, effective practices for technology integration, connected learning
- Practical applications/ how to control/ manage resources
- practical online courses
- Practical uses of technology in the classroom
- Privacy & Data Protection in the Classroom 2.0, International Learning / Courses (where students from various countries come together in virtual Classrooms)
- Problems, issues, and required developments.
- Project Based Learning - I really see this as the over arching goal of where education needs to go. Making, Global, Passion-based - it all fits under this umbrella. So I would want to see a variety of topics that promote PBL.
- Project Based Learning, Tech in the classroom, VR
- Promoting change, why change
- Purposeful Tech Int., Digital Citizenship, 21st Century Learning, Tech and Personalized Learning
- Quality of education and technology, monitoring progress of students on employability skills (reading, writing and analytical skills), use of technology to automate routine tasks in schools, how tech is helping educators in decision making and analysis.
- Re-engineering Public Education Worldwide
- reaching the reluctant; providing digital services for the hard to reach
- Reading in voice one on one, be present at the moment of now.
- recent trends
- Relating to mobile technology and revolution in using it as a learning tool.
- Research about what works
- Research Methodology, Research in Science Education, Class room teaching of Science, Assessment of Laboratory practical in high school
- Research on screen time and APPROPRIATE use of technology
- Research studies or evidence of the positive impact of technology on student learning.
- Research that proves technology is effective, access to technology issues
- Resources for young people to meaningfully contribute to global campaigns beyond social media.
- Revolutionizing language learning
- SAMR model with a connection to Library
- School Libraries for Revolution in Learnring
- Security and Privacy
- See above it's the same...
- Self learning through technology.
- Sessions that are specifically applicable to every subject area are what my teachers tend to want most.
- Sharing your successes and failures with others
- Smartphone potential in edication
- Social networking
- STEM education; what's the future look like?
- STEM, Disability awareness, The Brain, Mental Illness
- STEM/STEAM, Maker Movement, Content Curation, Genius Hour, Virtual Reality, Digital Differentiation
- Student built learning
- Success stories in integration of technology in learning; How poor/third world communities can tap into rich resources and opportunities in technology in education.
- Successful learning design in relation to technology, improving digital literacy
- Tech and experiential learning. Modelling professional skills and behaviours esp. creativity and cross-discipline problem-solving, often cross cultural too. Tech and widening participation and increasing inclusivity
- Tech and learning as lifelong process, engaging non-digital natives in tech and learning, Tech and learning - it's not just for school!, Convincing others of the importance of tech and learning, Tech and Special Education, Tech and Learning Differences, Tech - not just for science anymore!
- Tech used to support: teacher professional development, update on tech used to improve STEAM education, using data to inform assessment, formative assessment, and outcomes
- technologies & techniques for student centred learning/blended learning/flipped classroom teaching and learning. plagiarism problem/academic integrity in digital learning era. trends in developing digital online courses - that fit within the student centred learning paradigm.
- Technology and Democracy: Using real life for learning
- Technology and differentiating instruction, Gaming in Education,
- Technology and educational leadership, technology and poverty
- Technology and learning via 2.0
- Technology and Learning in China
- Technology as tool not as purpose then apply that to all content
- Technology Culture
- Technology development which help improving humanity and living quality (cf. Ted Talk's), that we can apply to our life or extend it to others.
- Technology Enabled classroom Layouts / Workspaces, Tech Labs, Learning collaboration
- Technology for personalized learning, for classroom and remote usage
- Technology for the different learning styles
- Technology in assessment
- Technology in early learning
- Technology in secondary mathematics classrooms.
- Technology in the classroom, specifically, how schools with aging technology can still keep up with districts fully 1:1
- technology integration K-12, use of Google Educational suite,
- Technology, sponsorship, access to education, online learning platforms, online learning tools, etc
- technology's effects on the brain
- Technology's impact in the developing world
- Tendencies in e-learning, collaboartive research projects online
- The 2017 latest learning skills techniques
- The changing demands and make up of workforce, What people need have to be succesful
- The difference between "training" and "professional development"--the need for true professional development that focuses on outstanding teachers using their instructional skill, with the assistance of tech, to change education from authority to ally
- The distinction between using technology as a tool vs using it to replace teachers. An analysis of the difference between "learner-centered" education and the fake claim that a computer can "personalize" education.
- The evaluation of learning, and new tools for learnig
- the future of education
- The importance of technology as a career field and a course module
- The LEARNING part of integrating technology. Lessons from actual TEACHERS that are teaching right now, instead of paid keynote speakers.
- the networking of knowledge, flourishing in a world of perpetual disagreement, teaching commitment to non-absolute ideas
- The new lesson planning, using digital curriculum in the classroom, creating/managing digital content, creating blended learning spaces and managing blended learning
- The ongoing impact of technology and devices on learning in students of all ages, especially as it is changing through the "generations" (today's HS students vs. today's third graders vs. today's preschoolers), and how to best support and expand their learning in this context.
- The role of schools, the structure of pedagogy and the broader use of assessment tools and how technology is an amplifier
- The role of the school library in the digital world
- The use of social media in teaching and learning, Makerspace, and self learning
- There must be places where really new thinking is taking place. Let's hear from those folks.
- Things relevant at University level! Linking pedagogy with technology use. Training faculty (and/or teachers) in effective ed tech use. Applied skill workshops/demos.
- tips for individual libraries to create digital book platforms
- tips for moving from traditional classroom to online and mobile. New ways of doing library resources- in a world of remote and round the clock learning - how do we best support those learners?
- Tools and resources
- Training for teachers about ed tech
- Transformation of Educational Focus in our Schools
- Trends in classroom technologies, face to face and on line instructional technology training, forecasters
- true integration that leads to greater learning
- tying technology into helping students learn better (as a teacher)
- Types of LMS
- Types of training programs out there
- UDL, international learning, emerging technologies,
- Universal design
- Upcoming trends in educational technology, best practices
- Use of Technology in classroom
- Use of technology in remote rural area for low income or very poor socio-economically deprived communities in so called 'developing countries'
- Useful tools, tools to improve literacy, student empowerment, student learning networks.
- Using Cell Phones
- Using IT to increase deep learning not just as a tool to support learning, research and statistics showing what has proven to really work and debunking some myths
- Using phones as learning technology in primary and secondary schools.
- Using tech in education in the developing world and how to balance between poverty, ignorance and unstability /using technology on the other hand
- Using tech in low quality bandwidth and little hardware
- using tech tools to aid mathematics, and languages acquisition
- using technology in a non 1-1 device school, grading assignments, using Google Classroom, videoing, technology that is Deaf friendly
- Using technology to engage students in the classroom; Technology through the library; Using technology to produce credible writing assignments; Technology and Makerspaces; Social Media and credibility
- Using technology to improve grading process
- using technology to make global connections
- Using technology to teach for social justice.
- Video conferencing as an instructional tool. Student publishing Using 1:1 PBL
- Virtual Reality, data driven education,
- Visible thinking, wicked questions, effective feedback, innovative and effective professional development, changing mindsets (eg critical thinking, sustainable thinking)
- Vision, Time, Access, Support and So What? Each of these deserves separate efforts to understand and to explore
- Ways in which librarians play a role in the revolutionary changes we see happening in education today
- Ways to implement technology -not just a paper substitute, including connecting classrooms around the world
- We just need to fix the effect of our alphabet to "fix" Education. No one can hear this answer! When we all learn to read with thousands of spelling exceptions our brains shut off that sounds can work, to make all the exceptions work. We want our eye to list to the author tell their story. We are using a symbol system between to senses. With thousands of spelling exceptions we see the exceptions. We need to start teaching by ear...If the piano keys changed their sounds like our letters, would we ever be able to learn to play. For beginning reading change our letters to their best sound as letter names and use a simplified English where these sounds work at 100%. Task auditorily! 100% can easily learn to read in Kindergarten. We put all the remedial programs out of business!
- Website design, app design, 3d printing and makerspaces
- What is practically needed to design and develop lectures where technology can be fully integrated.
- What requirements/ restrictions are desired/necessary?
- What technologies will NOT be able to do, but requires HUMAN to be involved in education.
- what we can learn from how developing nations are using alternative energy to power mobile devices; what is being done to curb toxic e-waste besides shipping it elsewhere.
- What's coming up for learning and libraries....what future libraries may look like and how these can be achieved
- Where Education is heading. Groundbreaking ideas. Examples of good practice.
- Where schools are heading, when are they going to end up in virtual classrooms.
- Where we can go in the next 5 years, 10 years. Redefining what education should look like and steps to get there. Models currently in existence (beyond High Tech High), Global connections
- Wireless Devices for Interactive Boards
- Working it out with technology in the futuristic classrooms
- Working with gifted kids, keeping up with research, overcoming segregation and poorly financed schools with technology, resources for rural school districts, language development and technology, science and technology
- "Would love to see a collaboration between educators and industry experts to connect educators to/for what they are preparing students. What do we need to be embedding within instruction? What training do our teachers need? etc.I also think a key to continuing to making teachers relevant is their ability to inform and create content for the industry involvement pouring into public education right now. It would be cool to have a teacherprenuer session that allows teachers to explore opportunities to do so.... Also love the idea of connecting kids all over the world to solve problems. Would be cool to have various sandboxes set up that allow attendees to ""play"" and inform various platforms to facilitate this connection."
- YouTube and T&L